![]() ![]() This is the only occurence of randomness in her attack pattern. Some of the bursts are randomly replaced with firing a Brimstone Fireblast or a Brimstone Gigablast.She performs either 3 or 4 bursts during an attack. She attempts to hover above the player, shooting bursts of 8 Brimstone Darts at the player, leaving similar-sized gaps between the projectiles.Once she enters her second phase, she will charge half as many times in a row.At the start of the attack prior to charging, she will become translucent as a warning.This occurs either 2 or 4 times in a row, depending on the position in the cycle. She condenses her force field into a demonic skull and charges at the player at an incredibly high speed, dealing massive damage.While Supreme Witch, Calamitas is mobile, she will switch between these attacks in a well defined cycle. Visually, Calamitas is always protected by a circular red force field, which serves to increase the size of her hitbox. She always remains either directly above or to the side of the player, only breaking position during Bullet Hell phases or during her devastating dash attacks. Supreme Witch, Calamitas has several powerful attacks that she will switch between in a consistent cycle. Leaving it will cause Calamitas to enrage, significantly increasing the velocity of all of her attacks and giving her 99% irreducible damage reduction. Upon spawning, Calamitas will create a 159x159 (inner available area is 157x157) square arena made of mostly unbreakable Arena Blocks. ![]() If the Brimstone Witch NPC is currently alive in the world, she will disappear when Supreme Witch, Calamitas is summoned. Supreme Witch, Calamitas can be fought in any biome at any time. When Supreme Witch, Calamitas is fully summoned, she will laugh devilishly instead of using the regular boss roar. The Ceremonial Urn is reusable, so Supreme Witch, Calamitas may be summoned any number of times. Hit: 7 (2d6) fire damage per ray.Supreme Witch, Calamitas does not spawn on her own and requires the player to summon her with the Altar of the Accursed, which uses Ashes of Calamity or the Ceremonial Urn upon using said items at the Altar, the screen will darken, shake, and become tinted red before Supreme Witch, Calamitas herself appears above the Altar. ![]() Ranged Spell Attack: +6 to hit, range 120 ft., one target per ray (3 rays if a 2nd-level spell slot is used, 4 rays if a 3rd-level spell slot is used). Scorching Ray (2nd-Level Spell Requires a Spell Slot). If the master of souls casts this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st. Hit: 9 (2d8) poison damage, and the target must succeed on a DC: 14 Constitution saving throw or be poisoned until the end of the master of souls' next turn. Ranged Spell Attack: +6 to hit, range 60 ft., one creature. Ray of Sickness (1st-Level Spell Requires a Spell Slot). If the target is undead, it has disadvantage on attack rolls against the master of souls for the same duration. Hit: 13 (2d8) necrotic damage, and the target can't regain hit points until the start of the master of souls' next turn. Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 4 (1d8) bludgeoning damage plus 14 (4d6) necrotic damage, and the target has disadvantage on all saving throws until the end of the master of souls' next turn.Ĭhill Touch (Cantrip). Melee Weapon Attack: +2 to hit, reach 5 ft., one target. The master of souls attacks twice with its flail. ![]()
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