![]() ![]() ![]() Encountering Rabbie, a fellow Bard, you venture into the depths of Skara Brae Below to find out what’s going on. You’re the hero, starting in Skara Brae as fanatics roam about hunting Adventurers and other non-human folk like Elves, Dwarves and so on. ![]() However, regardless of which side of the fence you sit on – whether it’s the jaded old-school fan who thought the classics were better or the unfamiliar RPG aficionado – The Bard’s Tale 4 as a whole fails to really build upon its few strengths. Meanwhile, it’s all presented in contemporary graphical fidelity with today’s technology providing other benefits like improved animations and character design, a larger scale, more in-depth combat and full voice acting. So on the surface, it’s telling a brand new story in an established and beloved universe, with thematic similarities and the same classic role-playing. "If there’s one thing The Bard’s Tale 4 is capable of, it’s inspiring the feeling of an epic story unfolding." Now we have The Bard’s Tale 4: Barrows Deep, a true-blue follow-up to The Bard’s Tale 3 but taking place a good hundred years later. While I enjoyed Torment: Tides of Numenera, itself a sequel to Planescape: Torment, many took umbrage with the overall story-telling and quality control. The studio struck gold with Wasteland 2, the successor to the cult classic Wasteland, which properly channeled the appeal of post-apocalyptic tactical turn-based combat of old. In this world of peppy game studios bringing back old-school properties or taking them in new directions – Larian Studios with Divinity and Harebrained Schemes with BattleTech – inXile Entertainment has always been an odd one for me. ![]()
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